I’ve been out sick from work for a few days, and I was having some fun with shaders for per-pixel diffuse and specular lighting with gloss maps…
I’ve posted a few more images here.
I’ve been out sick from work for a few days, and I was having some fun with shaders for per-pixel diffuse and specular lighting with gloss maps…
I’ve posted a few more images here.
This entry was posted on February 4, 2008, 4:23 pm and is filed under Life, Programming. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.
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#1 by Grrr on February 6, 2008 - 1:16 am
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OMG! Bloom! Bloooooooooooom!
#2 by Colin on February 6, 2008 - 7:41 am
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Well, in my defense, I did say I was sick…
Though I really need to throw a gloss map on that moon. The bloom is based on the specular value, which is why the water and clouds on the Earth are so bright. And on the moon, well, I hadn’t added any gloss map yet, so the whole thing was defaulting to max specular. And max bloom.